webspace hosting reseller hosting|             | blog| forum| dating| free hosting| openhost| report abuse
Internet Fax To Email - Unlimited

Unlimited Faxes, No Fees, Dedicated Phone Number

Free Website Templates


Demo:    Download
Manual: Download

 

     About this

                  As I played an old Super Nintendo game, I imagined how this game would have looked if it  
                 
had been done in 3D.  Normally, I would have let that thought die, but I took it as a challenge.
                  The 2D version was without flaw; I am not trying to "repair" or "fix" anything, I am simply
                  expanding my knowledge.

     Features

             Advanced event editor
                  Any tiles on the map can be tagged with an event. The event editor currently handles the following:

                                    Teleport
                                          When triggered, the player will be teleported to the assigned spawn point of the assigned map.

                                    Spawn
                                          Sets up a spawn point on the map as well as the initial facing of the character.

                                    Billboard
                                          Sets up text that can be read while playing the level.

                                    Items
                                          Allows the player to gain an item or asks the player to relinquish a said item.

             Easy control over the AI
                  Paths for NPCs can be customized by the user. While in-game, the AI is fully functional.

             Easy-to-use texturing methods
                  The current selected texture appears on the designer's HUD. After having cycled through the available
                  textures, the user can apply and rotate it.

           Full control of the map's geography.
                  The user can raise or lower the height of any tiles or walls.

           
 Geographical collision detection is detected; collision with models can be applied
                  Geographical collision, which means slopes, is maintained by the editor; if a slope is to abrupt, the
                  character will not be able to move in that direction. Otherwise, if the user wishes to add collision
                  to certain parts of the map, he can simply apply a special collision tile, which will prevent the
                  player from moving on the said location.

             Handles weather effects
                  A built in particle system allows simple effects such as pouring rain and floating snow.

             Handles music
                  Music can be assigned to each map as well as events. A good example would be to use the sound of a
                  door opening on a teleport event, and the sound of a door closing on the associated spawn event.

             Operational menu system
                  The player can pause, browse through his inventory, select items, read their description and do
                  other tasks; it basically does what the original menu did.

             Smart collision detection
                  The main character is aware of the terrain, whether it is slopes, walls, objects or other NPCs.

            
Uses a simple model editor
                  Models can be applied and positioned on the map. After being placed a model can be declared living
                  or dead. As a living model, it can contain dialogues and follow paths built by the user.